Images added to this manager will be inserted into an atlas, which
will be used for rendering.
The size given in the constructor is the size for the first
atlas. After that, when new atlases are created, they will have
twice the size as the latest atlas (until maxSize is reached).
If an application uses many images or very large images, it is recommended
to set a higher size value to avoid the creation of too many atlases.
new AtlasManager(opt_options)
style/AtlasManager.js, line 58
Name
Type
Description
options
Options.
Name
Type
Default
Description
initialSize
number
256
The size in pixels of the first atlas image.
maxSize
number
The maximum size in pixels of atlas images. Default is
webgl/MAX_TEXTURE_SIZE or 2048 if WebGL is not supported.